NATIONSPLAY, a multipurpose e-learning and media instrument for community outreach

NATIONSPLAY, a multipurpose e-learning and media instrument for community outreach

  • Overview

    Vision / description

    NATIONSPLAY Oy proposes a system that helps to solve problems in the spheres of global finance, global learning (e-Learning), modeling of social behavior, global social monitoring and analysis. NATIONSPLAY is as a long-term, multipurpose media instrument for community outreach.

    The mission is to use gamification to help the UN solve problems in the spheres mentioned above, and to help to explain the role and importance of the UN to the general public through entertainment. A way of implementing this initiative would be to integrate it with one of the UN agencies (for example, a UNITEDNATIONSPLAY bureau) that supervises development, launch, and maintenance of the NATIONSPLAY system.

    Project objectives

    The base of the project is a global, long-term NATIONSPLAY’s game system.

    Multipurpose use of NATIONSPLAY:
    • An instrument of a global sociological study, testing, modeling, standardization and turnover of electronic money, based on a multigenre Massively Multiplayer Online (MMO) game with a unique system of monetization and a financial ecosystem connected with a retail system
    • Information center (statistics, analysis, modeling)
    • Training simulator for remote selection, testing and training of personnel in three spheres: politics, army, and economics
    • Global step-by-step system of distance learning, integrated in the game
    • Global platform for introduction, use, and maintenance of electronic money

    Going through the phases of Web 1.0, 2.0, 3.0 and onwards, the initiators put in considerable effort to create new markets in the spheres of entertainment, social media, education, finance, etc. This will help build a gradual transition to a new information society.

    One of the complex responses to the challenges associated with the transition to a new information society is the initiative to create a centralized NATIONSPLAY system.

    Objectives accomplished by the proposed system include:
    • Dissemination of UN knowledge widely through the global simulation platform
    • Education through entertainment
    • Global eSports game platform for international competitions
    • Global thought leadership and building a talent pool
    • Increase in global monitoring tools (Facebook, etc.)
    • Real-time statistics and analytics of user behavior
    • Introduction of electronic money at the test level through the game


    The UN system and citizens of the UN members states

    Current progress

    Stage-1: Passed
    Stage-2: Forthcoming stage (20 months)
    Stage-3: Forthcoming stage (24 months)
    Stage-4: Forthcoming stage (6 months)

    Major impacts areas include:

    United Nations: Explanation of the role and importance of the UN through concept and educational courses found inside the game

    Education: E-Learning for the next generation. An educational franchise for more than 1000 world universities under the UNAI programme, as well as implementation of a global educational course on the basis of a global educational franchise for any university.

    Entertainment: a tertiary video game, a platform for investment, a platform for cyber sports, a platform for video-demonstration of gaming achievements.

    Monitoring: Delivery of the NATIONSPLAY content to consumers via large distribution networks (Media, Entertainment, Education, Retail).

    Finance: A global platform for emission and turnover of electronic money. It could gradually becoming part of a the different aspects of everyday life.

    Quantitative indicators of system coverage and global impact:
    1) Changes in the vocational training system. At least 1000 UNAI system universities will become participants in the integration of distance learning courses, agreed with the UN.
    2) Global eSports game platform for international competitions. Мodes of a single and group game, and also competitions of communities.
    3) Penetration of NATIONSPLAY’s gamification in the daily life of a person.
    4) Change of the global testing and monitoring system. Any action of a participant of the system becomes material for work thanks to the NATIONSPLAY (NPUC) electronic participant passport.
    5) Integration of electronic money into a person’s everyday life. Using more than 150 000 points of retail chain networks and fast food networks with standardized POS units around the world with a daily traffic of 300 people, will allow the coverage of 45 million people every day.

    Project URL

    Sustainable Development Goals

    1. No poverty; 3. Good health and well-being; 4. Quality education; 5. Gender equality; 8. Decent work and economic growth; 9. Industry, innovation and infrastructure; 10. Reduced inequalities; 11. Sustainable cities and communities; 12. Responsible consumption and production; 15. Life on land; 16. Peace, justice and strong institutions; 17. Partnerships for the goals

    Partnership types of interest

    Advocacy of global issues; Business opportunities in low income communities/countries ; Project funding; Provision of services / personnel; Standards and guidelines development

    Regions / countries / territories

    Africa: 54 countries

    • Angola
    • Benin
    • Botswana
    • Burkina Faso
    • Burundi
    • Cameroon
    • Canary Islands
    • Cape Verde
    • Central African Republic
    • Chad
    • Comoros
    • Congo
    • Congo (Democratic Republic of the)
    • Cote d'Ivoire
    • Djibouti
    • Equatorial Guinea
    • Eritrea
    • Ethiopia
    • Gabon
    • Gambia
    • Ghana
    • Guinea
    • Guinea-Bissau
    • Kenya
    • Lesotho
    • Liberia
    • Madagascar
    • Malawi
    • Mali
    • Mauritania
    • Mauritius
    • Mayotte (France)
    • Mozambique
    • Namibia
    • Niger
    • Nigeria
    • Reunion (France)
    • Rwanda
    • Saint Helena
    • Sao Tome and Principe
    • Senegal
    • Seychelles
    • Sierra Leone
    • Somalia
    • South Africa
    • South Sudan (Republic of)
    • Sudan
    • Swaziland
    • Togo
    • Uganda
    • United Republic of Tanzania
    • Western Sahara
    • Zambia
    • Zimbabwe

    Americas: 53 countries

    • Anguilla
    • Antigua and Barbuda
    • Argentina
    • Aruba
    • Bahamas
    • Barbados
    • Belize
    • Bermuda
    • Bolivia
    • Brazil
    • Canada
    • Cayman Islands
    • Chile
    • Colombia
    • Costa Rica
    • Cuba
    • Dominica
    • Dominican Republic
    • Easter Island (Chile)
    • Ecuador
    • El Salvador
    • Falkland Islands (Malvinas)
    • French Guiana
    • Galapagos Islands (Ecuador)
    • Greenland
    • Grenada
    • Guadeloupe (France)
    • Guatemala
    • Guyana
    • Haiti
    • Honduras
    • Jamaica
    • Martinique
    • Mexico
    • Montserrat
    • Netherlands Antilles
    • Nicaragua
    • Panama
    • Paraguay
    • Peru
    • Puerto Rico
    • Saint Kitts and Nevis
    • Saint Lucia
    • Saint Pierre and Miquelon (France)
    • Saint Vincent and the Grenadines
    • Suriname
    • Trinidad and Tobago
    • Turks and Caicos Islands
    • United States
    • Uruguay
    • Venezuela
    • Virgin Islands (British)
    • Virgin Islands (United States)

    Asia: 40 countries

    • Afghanistan
    • Armenia
    • Azerbaijan
    • Bangladesh
    • Bhutan
    • Brunei Darussalam
    • Cambodia
    • China
    • China - Hong Kong (Special Administrative Region)
    • China - Macau (Special Administrative Region)
    • China - Taiwan Province
    • Christmas Island
    • Cocos (Keeling) Islands
    • Cyprus
    • Democratic People's Republic of Korea
    • French Southern and Antarctic Lands
    • Georgia
    • India
    • Indonesia
    • Japan
    • Kazakhstan
    • Kyrgyzstan
    • Lao People's Democratic Republic
    • Malaysia
    • Maldives
    • Mongolia
    • Myanmar
    • Nepal
    • Pakistan
    • Philippines
    • Republic of Korea
    • Singapore
    • Sri Lanka
    • Tajikistan
    • Thailand
    • Timor Leste
    • Turkey
    • Turkmenistan
    • Uzbekistan
    • Vietnam

    Europe: 52 countries

    • Aland Islands (Finland)
    • Albania
    • Andorra
    • Austria
    • Azores
    • Belarus
    • Belgium
    • Bosnia and Herzegovina
    • Bulgaria
    • Channel Islands
    • Croatia
    • Czech Republic
    • Denmark
    • Estonia
    • Faeroe Islands
    • Finland
    • France
    • Germany
    • Gibraltar
    • Greece
    • Holy See
    • Hungary
    • Iceland
    • Ireland
    • Isle of Man
    • Italy
    • Latvia
    • Liechtenstein
    • Lithuania
    • Luxembourg
    • Madeira (Portugal)
    • Malta
    • Monaco
    • Montenegro
    • Netherlands
    • Norway
    • Poland
    • Portugal
    • Republic of Moldova
    • Romania
    • Russian Federation
    • San Marino
    • Serbia
    • Slovakia
    • Slovenia
    • Spain
    • Svalbard and Jan Mayen Islands (Norway)
    • Sweden
    • Switzerland
    • The former Yugoslav Republic of Macedonia
    • Ukraine
    • United Kingdom

    Middle East: 19 countries

    • Algeria
    • Bahrain
    • Egypt
    • Iran
    • Iraq
    • Israel
    • Jordan
    • Kuwait
    • Lebanon
    • Libyan Arab Jamahiriya
    • Morocco
    • Oman
    • Qatar
    • Saudi Arabia
    • State of Palestine
    • Syrian Arab Republic
    • Tunisia
    • United Arab Emirates
    • Yemen

    Oceania: 26 countries

    • American Samoa
    • Australia
    • Cook Islands
    • Fiji
    • French Polynesia
    • Guam
    • Heard and McDonald Islands
    • Kiribati
    • Marshall Islands
    • Micronesia (Federated States of)
    • Nauru
    • New Caledonia
    • New Zealand
    • Niue
    • Norfolk Island
    • Northern Mariana Islands
    • Palau
    • Papua New Guinea
    • Pitcairn
    • Samoa
    • Solomon Islands
    • Tokelau
    • Tonga
    • Tuvalu
    • Vanuatu
    • Wallis and Futuna Islands

    Detailed location

    Espoo, Finland

    Issue areas

    Child Labour; Children's Rights; Education; Forced Labour; Labour; Migrant Workers; Peace; Poverty; Principle 3; Principle 4; Principle 5; Principle 6; Rule of Law; Social Enterprise; Youth

    Business sectors

    Banks; Financial Services; Industrial Goods & Services - Support Services; Insurance; Other; Retail; Technology; Telecommunications


    Existing partners

    KROGNI Ltd.

    Preferred partner organisation(s)

    Academic; Business Association Global; Business Association Local; Company; Labour Global; Labour Local; NGO Global; NGO Local; Public Sector Organization; Small or Medium-sized Enterprise; Social Enterprise

    Type of support needed

    Co-product development; Functional expertise; Innovation partner; Marketing/Communications; Monitoring and Evaluation; Project implementation; Seed funding

    Collective Action
    • This initiative has a potential for scalability.
    • This initiative is seeking additional partners.
    • This initiative respects all dimensions of sustainable development.