UNITEDNATIONSPLAY proposes a gamification platform that helps to solve problems in the spheres of global learning (e-Learning), modeling of social behavior, global finance, as well as global social monitoring and analysis. The system would be a long-term, multipurpose media instrument for community outreach. The mission is to use gamification to help the United Nations solve problems in the aforementioned spheres, and to help explain the role and importance of the United Nations to the general public.Project objectives
Delivery of the approved content to citizens of UN Member States via large distribution networks (Media, Entertainment, Education, Retail)
Global Social Impact:
UNITEDNATIONSPLAY’s Center for Simulation, Statistics and Analysis – information system with role-based access. Broadcasting, Collecting and Аnalyzing feedback, Monitoring, Modeling.
Info-educational courses within the game – E-Learning for the next generation. An educational franchise for more than 1000 world universities under the UNAI program, as well as the implementation of a global info-educational course on the basis of a global educational franchise for any university.
A tertiary game product with opportunity for multi-level interaction of UNITEDNATIONSPLAY participants (platform for cyber sports, E-Learning, game commodity turnover and investment).
A global platform for electronic money (current monetary standard as well as using the Blockchain Technology).
United Nations System; Citizens of UN Member StatesCurrent progress
• Established the concept of the project
• Briefed the ninth Secretary-General of the United Nations on the initiative
Stage-2 (Forthcoming stage, 26 months)
Stage-3 (Forthcoming stage, 24 months)Project URL
17. Partnerships for the goalsPartnership types of interest
Project funding; Standards and guidelines developmentRegions / countries / territories
Europe: EstoniaDetailed location
Narva maantee, 7,
Tallinn, Harjumaa, 10117
Social EnterpriseBusiness sectors