UNITEDNATIONSPLAY proposes a gamification platform that helps to solve problems in the spheres of global learning (e-Learning), modeling of social behavior, global finance, as well as global social monitoring and analysis. The system would be a long-term, multipurpose media instrument for community outreach. The mission is to use gamification to help the UN solve problems in the aforementioned spheres, and to help explain the role and importance of the UN to the general public.Project objectives
Info-educational courses within the game will explain the role and importance of the UN.
E-Learning for the next generation. An educational franchise for more than 1000 world universities under the UNAI program, as well as the implementation of a global info-educational course on the basis of a global educational franchise for any university.
A tertiary video game which a platform for investment, cyber sports and E-Learning.
Delivery of the UNITEDNATIONSPLAY content to consumers via large distribution networks (Media, Entertainment, Education).
A global platform for electronic money. Using the Blockchain Technology.
United Nations System; Citizens from UN Member StatesCurrent progress
• Established the concept of the project
• Presented the initiative at the Ideas for Action Competition, organized by the World Bank Group and Wharton Business School
• Briefed the ninth Secretary-General of the United Nations on the initiative
Stage-2 (Forthcoming stage, 26 months)
Stage-3 (Forthcoming stage, 24 months)Project URL
17. Partnerships for the goalsPartnership types of interest
Project funding; Standards and guidelines developmentRegions / countries / territories
Europe: EstoniaDetailed location
Narva maantee, 7,
Tallinn, Harjumaa, 10117
Social EnterpriseBusiness sectors